Age of Orion

Episode Sixteen
Specter of Truth

Podcast

Details
Season 3 wraps up with our heroes wrapping up some loose ends in Trenton.
Gilly gets an answer to who paid to have her killed, only to have new questions arise.
Innr meets Lady Ohm.
Ivan discovers more about his Fathers past.
Bahresh has his date interrupted again.
Soto prepares to leave Trenton, saying good bye.
And Jex has a few answers when Elisa questions him.

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Episode Fifteen
Snow Angels

Podcast

Details
Act 3 wraps up with our heroes tracking down Sara Gillard.

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Episode Fourteen
Frozen Hunt

Podcast

Details
Some of the group encounter some oddities in the town of Trenton…

Chris (Soto) was out.

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Episode Thirteen
Our Future

Warning! Episode contains violence towards and from children, if you’re sensitive to this material please skip this episode.
Podcast

Details:
Bahresh receives some strange information, and one solid lead arrives on Innr’s door, pointing to the location of Soto’s brother Haska’s lost child Henso.

Time:
Summer the 17th
Ends with 3 days of Down Time.
Next Session will start on the morning of Summer the 21st.

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Episode Twelve
Downtime

Podcast

Details:
Downtime in Trenton, it’s all building to something.

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Episode Eleven
Blizzard

Podcast

Start of Act: Blizzards and Bygones

Details:
Leaving the Stahlwachian facility, our heroes and the town folk of Trenton they rescued make their way to Trenton. Bahresh took Mute, Kase, and Kara in the Copper Protector and flew back to Trenton. Both parties encountered strange weather for early summer, a blizzard rolls in and has seemingly settled over Trenton and the near by area, how far it reaches is unknown. The heroes regroup and spend some downtime in Trenton.

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Episode Ten
Legacy

Podcast

End of Act: Legacy

Details:

Joined by two (Halifaax and Shlanesh) newly rescued kidnapped heroes from Trenton the party spies the major force of the Metal God. Sssol and the four Lizardfolk ran distraction for the rest of the group. The party engaged the rest of the force and emerge victorious if not bruised. Mute thrown down yet another pit. Pushing forwards they encountered The Metal God, who introduced itself as Hansel. Hansel had an deal, let it escape and the 29 hostages, including the Dusk Chasers, don’t die a coughing death. Most of the group took the deal, Jex however had his eyes set on Hansel, and with a little help from Ivan, got his chance to duel the “Metal God”. Innr froze up when Jex caused the Metal God to activate its security plan and gas the hostages. The rest of the party struggled against time to try and free those hostages trapped in cells, and managed to save most, with only 3 deaths after a few quick revivification. The Dusk Chasers made it alive, although badly weakened from the gas. In an attempt to open the cells faster, Gilly faced an impossible choice in a control room, she could destroy the last spell weave that creates Warforged to open the cells, but choose not to, perhaps the newly “born” Warforged calling itself Alpha weighted her choice. The penultimate stop before transitioning to the Forum for Episode 10.5 involved a short trip to the Interrogation room, where Gilly picked up a Topaz set in a silver necklace, and had a quick trip to the mysterious other realm. Lastly Bahresh followed suit, taking a trip to see the spirit of his mother, and meet the current goddess of death Rasha.

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Episode Nine
The Mobius

Podcast

Highlights:

Discover some family history, rescue a Lizardfolk, and fight some walking Artillery.

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Dusk Chasers: Episode One
Escape from the Metal God

Podcast

Escape from the Metal God

Events:

With combined help from Elisa Fortune and Sssol, the Dusk Chasers are freed from their prison and fight the remaining Lizardfolk. As they escape a fight breaks out in the Arcane Reactor room, again victorious they sabotage the Reactor and search for Elisa’s Cloak that Jex has. Heading towards the Detention Block, they encountered a Walker created by the Promethean, and after a tough fight and a hail of metal fists from Tyler they emerge victorious once again. Pushing forwards they’re trapped in a mantrap that starts filling with gas. Kai noted it’s the same mix that Nox used during the war. The Dusk Chasers were able to break out of the door before they all were rendered unconscious by the gas, only to find the Promethean on the other side before losing consciousness.

Important Results:
  • Defeated Metal God’s Chosen Lizard Folk.
  • Disabled Arcane Reactor.
  • Defeated The Promethean Walker.
  • Determined the knock out gas was Noxian.
  • Did not recover the Steam Turbine.
  • Did not encounter the Promethean Elite Guard.
  • Did not encounter the Noxian Walker.
  • Did not uncover the secret of the Facility.
  • Dusk Chasers were captured and did not escape.
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Episode Seven
Molten Theater

Podcast

10th of Summer, 1007 CE, 4 am – 5 am

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