Age of Orion

Episode Two
Hunting Expectations

Podcast

4th of Summer, 1007 CE

DM Notes:
Gilly was visited by and had her arm upgraded by Vel, she was numbed for the replacement and put under for a bit.
Relic met Slick James, an old Half-elf whale oil thief who now runs a tavern in hopes of providing for the down trodden. James was suspicious of Relic at first due to previous “philanthropic ventures” other have performed in the city, quickly warmed to Relic.
Innr woke having set his pillow on fire, accidentally, although me mentioned it was not an uncommon occurrence.
Jex started his morning drinking with Falcon, and quickly exchanged that for saving a woman from carriage carnage. Jex believes the woman might be Elisa Fortune, but her introduction as Lady Andrea Cross swayed him, at least for the moment. They spoke of politics and her recent adjustment to blind life, before being escorted to a train to Greymouth and Jex returned to the Falcon estate to prepare for the hunt.
Bahresh dreamt of a black dragon who eyes became eclipsed and being drown in snow hearing a familiar voice whisper to him “Bahresh, you must be the flame in the snow.” In the dream he attempted to breath fire, but was unable to do so.
Ivan woke and started his day with breakfast and a little planning, his current landlord and friend Orisk the dwarven blacksmith. Poking around town he gathered some information about the beast hunting the farmers and foresters of Rheinland, and eventually set off to the forest to hunt the beast down.

Into the woods:
Party encountered Ivan and Mute, Mute technically for the second time as Gilly remembered her from the train with her pet fox who was finally introduced as Kase. Kase seemed interested in Relic and Relic was interested in Mute’s bracelet which she spoke of shortly saying, “It was a friend of mines, well more than a friend. She thought she needed to hide her past from me and I guess my curiosity proved her wrong.” A short talk later, Mute headed back towards town and Ivan joined the party on the hunting expedition.
Wolves
The group heard howling in the distance and did their best to avoid the local wildlife, only to stumble into a Wolf den, the group managed to intimidate the wolves long enough into retreating and left the wolf pups alone, although Innr was tempted with the idea of having a young pup to raise.
Cabin in the Woods
Stumbling across an old cabin in the woods, the party cautiously examined it and found a large snake’s track leading away from the house. The track being somewhat fresh the group decided to hunker down for the night and recover as well as explore the structure. With some investigating and Bahresh’s knowledge of Dwarven Sea Shanties, they figured out how to activate a Painted Storage Realm and Bahresh collected 3 pearls from the paining before calling it a night.

5th of Summer, 1007 CE:

DM Notes:
Morning Hunt
Continuing the hunt from yesterday the group managed to track the beast, which was discovered to be a Puma which had somehow become a conduit of magical energies. It was clear the beast had been hunted, but was quickly dispatched under the combined might of the party of seven. They were then quickly visited by the giant snake they had tracked earlier, which they also dispatched. With work completed the group split up, half heading back to the cabin, the other half attempting to find the beasts den. They never found the den but they were stopped when they reached the White Forest, and found an area of magical energy moving through the forest, freezing anything it came in contact with. The group reconvened at the cabin and made their way back to Rheinland.

Evening Rest
The day ended with Bahresh being shown Falcon’s firearm collection, the snake was cooked, served, eaten and then the leftovers were taken by Gilly, Bahresh, and Relic to Jame’s Tavern. Relic also donated 15 gold to the tavern and James was shocked at such generosity.

View
Episode One
Season Three Premiere

Podcast

3rd of Summer, 1007 CE

Automail-clad shifter and fighter, Gilly, boarded for the maiden voyage of the Nox-Orion Express, where she met the rest of our party and a few other folks: Katherine, cleric of Rasha; Kat’s otter, Diver; Innr, a half-elf bard with a massive collection of instruments; Jex, a cowardly noble and fighter who dual-wields two rapiers; Relic, a warforged paladin of Patron; and Bahresh, a bronze dragonborn cleric of Mayuri.

We got into a bit of a scuffle when a very drunk and irate Lady Amelia Gearhart demanded that Relic dance for her. Relic refused to fight back, but Innr pulled a prank to make it appear as though Amelia had soiled herself. She demanded that her guards beat Innr up, so while Jex had her distracted at the bar, Innr magically made himself look bruised and spent some time in another car with the guards as a ruse.

The next day, a necklace belonging to Lady Gabby Wheellock went missing. While Jex and Bahresh searched for it, the train was attacked by raptor-riding bandits. Relic cleared our car of anyone who could not fight, leaving just the PCs, Kat, and Diver. Jex tried to escape but was cut off and forced to defend himself, inadvertently killing one of the bandits. The rest we scared off, excepting one that we knocked unconscious and tied up to be handed over to the authorities.

Relic and Jex got in an argument, Relic being appalled that anyone with fighting skills would try to run and Jex being appalled that we resorted to violence rather than just giving the bandits our money. They were interrupted by the passengers from the next car over, who reentered our car and praised us as heroes. Jex quickly changed his tune and went to join the party next door, and the rest of us were approached by a noble named Falcon McCoy. Falcon invited us to do some jobs for him, one in which we’d track down a mysterious beast that had been killing people, another in which we’d retrieve (and purify) a legendary evil sword for him.

After the party, the train arrived at its destination, and we were promptly pickpocketed. Jex caught the thief in the act, but she drugged him and slipped away, leaving in his pocket the missing necklace and a handkerchief reading “Welcome to the big city, folks! -EF.” Kat and Diver departed from us to meet up with their own adventuring group, the Dusk Chasers, and Relic used the reward money from capturing one of the bandits to board in a squalid living situation for the evening, communing with the poor. The rest of us took Jex to Falcon’s estate so that he could come down from his high and we could discuss the details of Falcon’s two jobs. Falcon explained that EF could possibly be Elisa Fortune, a mysterious local mountain thief.

We spent the rest of the evening getting to know each other a little better: Innr was there to perform a show, Jex was there to compete in the Thunder Chasers tournament, Bahresh was there to spread the good works and word of Mayuri, and Gilly was there to get upgrades for her Automail.

(Apologies if these log entries feel a bit Gilly-centric – Maria is writing them.)

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View