Age of Orion

Episode Twenty
The Vault

Podcast

Details
Innr is found and further mysteries of the vault are revealed.
Episode ends on in game date: Fall 1st, Evening. (Next session starts Fall 2nd.

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Episode Twenty One
Hot Blooded Hope

Hot Blooded Hope

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Episode Theme: Kill our way to Heaven – Michl

Details
Foxcrest is just over the hill, but does it live up to the hype? Will our heroes find a way to reverse Kase’s Curse? Can they survive the harsh lands of Nox, and even if they do will they leave the same as they came?

Next Week:
Episode 22: “Still Life”

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Episode Twenty Two
Still Life

Still Life

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Details
It looks like things aren’t going well for Foxcrest, half the town watch is dead and the Exilarchy is right in the woods. With all the pieces to fix Kase’s Curse, it’s only a matter of time now before she’s back to normal, and then maybe Rina will have a chance of coming to. Innr reveals his plans, and nothing quite goes as planned. Has a new evil been unleashed in Nox? What dark influence has the Far Realm had on Nox? And what’s going on with that Manor?

Post Episode Notes

Downtime Break Down
6 Days: In flight from Foxcrest to Blackmarsh and then to Trenton.
3 Days Planned: In Trenton while Gilly get’s her automail fixed.
3 Days Planned: Traveling back to Foxcrest

Jex’s Final Vision
Jex reach the end of the path, and there he saw a tired looking man sitting on the steps to a grand manor. The man looks up, skin dark, hair spiked in a red Mohawk, two dragonborn stand ready, one male armored in half plate and armed with twin blades, the other female, wearing a bomber jacket, goggles, and wielding an exact replica of Bahresh’s family pistol. Down the steps from the dragonborn Mute stands bow ready looking rather serious, next to her a Rahshaki woman with white and blue fur stands with arms crossed, dressed in huntsman’s leathers. Finally Brant standing there fully armed and armored. A second that drags out for eternity, Jex feels the image being seared into his brain, and then he wakes up, covered in a cold sweat. His uncles voice clear in his head, “It all comes back to that Manor, that’s where you need to be to fix all of this. Do some research on one Brent Embers, that may lead you to a way to access this plane of existence.”

Next Week:
Episode 23: “Circling Shadows”

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Episode Twenty Three
Circling Shadows

Circling Shadows

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Details
Down time in Trenton and a plan is finally set.

Post Episode Notes

Downtime Break Down
1 Days: in flight from Trenton to Foxcrest

Next Week:
Episode 24: Crash Landing

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Episode Twenty Four
Crash Landing

Crash Landing

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Next Week:
Episode 25: Second Chance

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Episode Twenty Five
Second Chance

Second Chance

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Ivan was thrown into quarantine and the rest of the group meets with the head of the university and takes a trip to the basement.

Next Week:
Episode 26: To Know Peace

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Episode Twenty Six
To Know Peace (Part 1)

To Know Peace (Part 1)

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Welcome to Blackmarsh.
Session ends on Autumn 20th (Dawn).

Next Week:
Episode 27: To Know Peace (Part 2)

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Episode Twenty Seven
To Know Peace (Part 2)

To Know Peace (Part 2)

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The battle continues, and this act (The Demon of Foxcrest) closes.
Session ends on Autumn 20th (Noon).

Next Week:
Act 6: Crush Depth
Episode 28: Rising Tide

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Episode Twenty Eight
Rising Tide

Rising Tide

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The push towards the ball in Greymouth.
Session ends on Autumn 25th (Morning).

Next Week:
Act 6: Crush Depth
Episode 29: Salvage

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Episode Twenty Nine

Salvage

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Time to Salvage the old sunken Mobius, what could possibably go wrong?

Session ends on Autumn 25th (Noon).

Next Week:
Act 6: Crush Depth
Episode 30: A Night to Remember

Corrections
Cunning Action doesn’t grant an extra bonus action, it provides a means to use the one bonus action you’re capable of taking each turn. (PHB. 189) Points out the cunning action feature in it’s example. While you always have a bonus action, you do not have any way to use it until a class feature, spell, or other ability gives you a way to use it.

Jex’s Telepathy: Requires line of sight and is up to 30 feet, and single target.
PHB 110: “You can communicate telepathically with any creature (singular) you can see within 30 feet of you…”

Ivan’s Telepathy: Takes a bonus action, can communicate with a willing creature with in 120 feet. It’s means of communication is referred to as “Telepathic utterances”, which provokes a more verbal feel.

Telepathy in General: It may all be mental, but using K.I.S.S. (Keep it simple stupid) it’ll be treated as all other means of communication, with the exception that it’s far more private and harder to detect. Same speed of communication, and it’s biggest draw back is that it can only be used on a single target at a time (At least from the abilities I recently checked).

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