Airship Engines

Main Page | Airships

Engine Usages

Airship engines are able to be using in both Airships and ground vehicles. As they were originally designed for Airships they’ll be found here.

Maneuverability Scale

Degree of turns is the amount of a turn allowed by the vehicle in a single turn.

  1. Clumsy: Barely maneuverable. [45 degree turns]
  2. Poor: Flies like a large bird. [90 degree turns]
  3. Average: Fly as adroitly as a small bird. [135 degree turns]
  4. Good: Very agile in air (Housefly or hummingbird). [180 degree turns]
  5. Perfect: Moves in the air the same as we move on the ground. [360 degree turns]

Non-Residuum Airship Engines

Maneuver Max: Craft can not have a Maneuver score above the Max value. For example, if there are two engines, use the lowest maximum, so a Perfect and a Poor results in Poor.

Whale Oil Engines

Run on Whale Oil, they burn a lot of fuel, but Whale Oil costs way less per oz than Residuum. Whale oil burns rather clean, but unlike Residuum engines, Whale Oil Engines require a five minute start up period to heat their internal boiler.
Prices for Whale Oil can be found on the Equipment page.

Quigley 1005 Oil Engine (First made in 1005 CE)

Cost: 200 gold
AC: + 0
Dexterity Save: + 0
Speed: + 20
Acceleration: 10
Maneuver: + 0 [Max Clumsy]
Fuel Usage: 5 oz of Whale Oil per Hour
Special: Slow Start: 5 minute start up time. Runs Hot: can’t run for longer than 6 hours unless cooled.
Details: The first Whale Oil engine uses steam power to mechanically power planes. Runs into overheating problems, which was later fixed by proper air cooling in later models. Works fairly well for surface vehicles but lacks the power to be used in most aircraft.

Quigley 1006 Oil Engine (First made in 1006 CE)

Cost: 620 gold
AC: + 1
Dexterity Save: + 1
Speed: + 30
Acceleration: 10
Maneuver: + 1 [Max Poor]
Fuel Usage: 6 oz of Whale Oil per Hour
Special: Slow Start: 5 minute start up time.
Details: With advancements in mechanical understanding and the usage of air cooling for the engine it was the first engine that could run nearly indefinitely. This is the first whale oil engine that the Quigley family used for air travel, it came with it’s own share of problems and most of them were still bought for ground vehicles.

Quigley 1007 Oil Engine (First made in 1007 CE)

Cost: 1180 gold
AC: + 1
Dexterity Save: + 1
Speed: + 50
Acceleration: 20
Maneuver: + 1 [Max Poor]
Fuel Usage: 8 oz of Whale Oil per Hour
Special: Slow Start: 5 minute start up time.
Details: The hopeful workhorse of the Quigley family air travel business, burning more fuel but pushing far more mechanical power. Using a dual boiler design, the 1007 model can push enough power to get even larger airships flying on whale oil.

Residuum Airship Engines

All Residuum Engines weigh 25 lbs.
Maneuver Max: Craft can not have a Maneuver score above the Max value. For example, if there are two engines, use the lowest maximum, so a Perfect and a Poor results in Poor.

Dwarven Engines

Reliable workhorse engines, High Speed and AC.

Clipper

Cost: 150
AC: + 2
Dexterity Save: + 0
Speed: + 30
Acceleration: 10
Maneuver: + 0 [Max Clumsy]
Fuel Usage: 2 oz per Hour
Special: Advantage on stall checks

Chipper

Cost: 475
AC: + 4
Dexterity Save: + 0
Speed: + 60
Acceleration: 10
Maneuver: + 0 [Max Poor]
Fuel Usage: 3 oz per Hour
Special: Advantage on stall checks

Chopper

Cost: 980
AC: + 6
Dexterity Save: + 1
Speed: + 80
Acceleration: 20
Maneuver: + 1 [Max Poor]
Fuel Usage: 4 oz per Hour
Special: Advantage on stall checks

Gnomish Engines

High Quality Engine, Fuel Burners.

Icarus

Cost: 225
AC: + 1
Dexterity Save: + 1
Speed: + 20
Acceleration: 10
Maneuver: + 0 [Max Poor]
Fuel Usage: 3 oz per Hour
Special: Free Turbocharger

Daedalus

Cost: 680
AC: + 2
Dexterity Save: + 2
Speed: + 30
Acceleration: 20
Maneuver: + 1 [Max Average]
Fuel Usage: 4 oz per Hour
Special: Free Turbocharger

Helios

Cost: 1350
AC: + 4
Dexterity Save: + 4
Speed: + 40
Acceleration: 30
Maneuver: + 2 [Max Good]
Fuel Usage: 6 oz per Hour
Special: Free Turbocharger

Human Engines

Maneuverable, Acceleration, and Agile Engine

RE-01

Cost: 180
AC: + 0
Dexterity Save: + 3
Speed: + 10
Acceleration: 20
Maneuver: + 1 [Max Poor]
Fuel Usage: 2 oz per Hour
Special: None

RE-17

Cost: 520
AC: + 1
Dexterity Save: + 6
Speed: + 20
Acceleration: 30
Maneuver: + 2 [Max Average]
Fuel Usage: 3 oz per Hour
Special: None

RE-17X

Cost: 650
AC: + 1
Dexterity Save: + 7
Speed: + 30
Acceleration: 40
Maneuver: + 2 [Max Good]
Fuel Usage: 3 oz per Hour
Special: Free Turbocharger

RE-32

Cost: 1100
AC: + 2
Dexterity Save: + 9
Speed: + 30
Acceleration: 40
Maneuver: + 3 [Max Good]
Fuel Usage: 4 oz per Hour
Special: None

Elven Engines

Average Engines, fuel efficient.

Breeze

Cost: 200
AC: + 0
Dexterity Save: + 2
Speed: + 10
Acceleration: 10
Maneuver: + 0 [Max Clumbsy]
Fuel Usage: 2 oz per Hour
Special: Ignore Weak Headwind

Gust

Cost: 580
AC: + 1
Dexterity Save: + 4
Speed: + 20
Acceleration: 10
Maneuver: + 1 [Max Poor]
Fuel Usage: 2 oz per Hour
Special: Ignore Weak Headwind

Gale

Cost: 1225
AC: + 2
Dexterity Save: + 6
Speed: + 30
Acceleration: 10
Maneuver: + 2 [Max Average]
Fuel Usage: 2 oz per Hour
Special: Ignore Headwind

Monsoon

Cost: 2800
AC: + 3
Dexterity Save: + 8
Speed: + 40
Acceleration: 10
Maneuver: + 3 [Max Good]
Fuel Usage: 2 oz per Hour
Special: Ignore Headwind

Dragonborn Engines

Expensive and Special Engines.

Breagonheart

Cost: 1900
AC: + 3
Dexterity Save: + 6
Speed: + 40
Acceleration: 40
Maneuver: + 2 [Max Good]
Fuel Usage: 4 oz per Hour
Special: Engine Unaffected by temperature.

Stormbolt

Cost: 1700
AC: + 1
Dexterity Save: + 8
Speed: + 60
Acceleration: 30
Maneuver: + 2 [Max Good]
Fuel Usage: 4 oz per Hour
Special: Ignore Lightning Storms.

Frostweaver

Cost: 1825
AC: + 1
Dexterity Save: + 2
Speed: + 40
Acceleration: 20
Maneuver: + 2 [Max Good]
Fuel Usage: 2 oz per Hour
Special: Advantage on Wing Icing checks

Dagger-X

Cost: 1350
AC: + 1
Dexterity Save: + 4
Speed: + 40
Acceleration: 20
Maneuver: + 1 [Max Average]
Fuel Usage: 5 oz per Hour
Special: Double fuel usage to cast Invisibility on ship & crew.

Fairy Fire

Cost: 2400
AC: + 1
Dexterity Save: + 10
Speed: + 30
Acceleration: 20
Maneuver: + 2 [Max Perfect]
Fuel Usage: 6 oz per Hour
Special: Spend 1 oz of Fuel to gain Perfect Maneuverability for a turn.

Airship Engines

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