Airship Internal and Cabin

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Internal Items

Internal Items are craft systems constructed in the hull of light, medium, and heavy class ships. Super-Heavy class ships use Internal Systems.

Residuum Storage Tanks

1/2 Gallon Residuum Fuel Tank

Cost: 5 gp
Effect: Holds 1/2 Gallon (64 oz) of Liquid Residuum.

1 Gallon Liquid Fuel Tank

Cost: 40 gp
Effect: Holds 1 Gallon (128 oz) of Liquid Residuum.

1 & 1/2 Gallon Liquid Fuel Tank

Cost: 120 gp
Effect: Holds 1 & 1/2 Gallon (192 oz) of Liquid Residuum.

2 Gallon Liquid Fuel Tank

Cost: 340 gp
Effect: Holds 2 Gallon (256 oz) of Liquid Residuum.

Whale Oil Storage Tanks

1 Gallon Whale Oil Fuel Tank

Cost: 5 gp
Effect: Holds 1 Gallon (128 oz) of Whale Oil.

4 Gallon Whale Oil Fuel Tank

Cost: 20 gp
Effect: Holds 4 Gallon (512 oz) of Whale Oil.

Turbocharger

Cost: 100 gp
Effect: Spend double the fuel usage for an hour and double a single engine statistic.

Co-Pilot Seat:

Cost: 10 gp
Effect: Allows another Medium or Smaller humanoid to ride in the Airship. This seat can use Hardpoints and Internal Items.

Instrumentation

Cost: 25 gp
Effect: Displays flight speed, altitude, and current fuel level. Removes disadvantage from Nature Airship Navigation checks.

Bench Seat

Cost: 15 gp
Effect: Allows 2 Medium passengers or smaller Humanoids to ride. These passengers can not use Hardpoint or internal items.

Cargo Bay:

Cost: 15 gp
Effect: Allows the airship to hold 100 lbs of gear.

Bomb bay:

Cost: 80 gp
Effect: Stores upto 4 bombs or 8 potions that can be dropped by the pilot as an attack.

Fragment Bomb

Cost: 80 gp
Effect: 3d6 Piercing damage, Radius 10 ft.

Fire Bomb:

Cost: 120 gp
Effect: 2d8 Fire Damage (ongoing 1d4 fire, DC 14 Dex), Radius 5 ft.

Acid Bomb

Cost: 120 gp
Effect: 3d4 Acid Damage (ongoing 1d4 acid, DC 14 Dex), Radius 5ft.

Cabin Items

Medium Craft Cabin Items

Personal Cabin

Cost: 50 gp
Effect: Sleeps 1, stores 100 lbs of gear.
Description: A walled off bunk with a door.

Bunks

Cost: 40 gp
Effect: Sleeps 4.
Description: Two sets of two bunks on opposite sides with a walkway through the center.

Passenger Bench

Cost: 20 gp
Effect: Seats 8 Medium or smaller humanoids inside the cabin.
Description: Two benches that span the entire width of the airship cabin.

Luxury Seating

Cost: 60 gp
Effect: Seats 4 Medium or smaller humanoids inside the cabin.
Description: Two sets on both sides of the cabin with a walkway between them.

Cargo Nets

Cost: 25 gp
Effect: Secures 400 lbs of gear.
Description: Two large cargo nets that hold cargo on either side of the cabin, with a walkway through the middle.

Internal 6 Gallon Residuum Fuel Tank

Cost: 520 gp
Effect: Stores 6 gallons (768 oz) of Liquid Residuum.
Description: A large magically protected fuel tank that circles the cabin with a walkway through the center. The magical protection keeps the Residuum from reacting until being used.

Internal 24 Gallon Whale Oil Fuel Tank

Cost: 120 gp
Effect: Stores 24 gallons (3072 oz) of Whale Oil.
Description: A large fuel tank that circles the cabin with a walkway through the center.

Work area

Cost: 120 gp
Effect: Space for two Passengers to perform physical checks without disadvantage.
Description: A set of desks and chairs against the outer cabin hull, chairs in the walkway that runs between the desks.

Super-Heavy Class

Super-Heavy class craft follow a different set of rules for Internal Systems and Space management, as they’re more structure than cramped craft. Super-Heavy class systems are usually purchased in Platinum instead of gold, due to the extreme price comparisons.

Internal Systems

Systems built in the craft, they take up space. but otherwise have no limit.

64 Gallon Liquid Residuum Fuel Tank

Size: 10 ft by 10 ft
Effective Weight: 3 tons
Cost: 250 pp
Effect: Holds 64 Gallons (8,192 oz) of Liquid Residuum.
Description: These massive drums of magically stabilized Liquid Residuum fuel have a simple read out to denote the remaining gallons of fuel. Comes with tubing to connect directly to a Super-Heavy engine.

512 Liquid Storage Tank

Size: 10 ft by 10 ft
Effective Weight: 2 tons
Cost: 50 pp
Effect: Holds 512 Gallons (65,536 oz) of liquids.
Description: A massive drum for safely storing normal liquids ranging from water to whale oil. It has a simple read out to denote the remaining gallons and a tap to access that liquid. Often used for Water for the crew or Whale Oil storage, to transport the liquid or refuel vehicles on board.

Control Console

Size: 15 ft wide by 5 ft deep
Effective Weight: 1/4 Ton
Cost: 145 pp
Effect: Controls the craft. Contains a bank of controls for piloting the craft and a collection of read outs that can be hooked into the crafts systems giving you feed back on the status of the ship, from hull breaches to door and light status.

Weather System

Size: 10 ft wide by 5 ft deep
Effective Weight: 1/4 Ton
Cost: 30 pp
Effect: With a successful Arcana DC 10 check, you ascertain the weather conditions for the next 24 hours of flight based on current flight trajectory. Each hour is displayed in a visual illusion for five minutes after succeeding the skill check.

Navigation Systems

Size: 10 ft wide by 5 ft deep
Effective Weight: 1/4 Ton
Cost: 32 pp
Effect: With a successful Arcana DC 10 check, you can chart the fastest path between points. Works in combination with a Weather System, allowing you to avoid storms. The same DC is used for mapping an area you’ve been, this is stored within the system. The Navigation Systems also records terrain and can produce an interactive illusion of area’s the ship has mapped, allowing for a more accurate visualized map.

Airship Internal and Cabin

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