Age of Orion
Airship Weapons
Hardpoints: (Hard-P)
Harpoon Bolter: 100 gp, 15 lbs, 4d6 Piercing, Magazine: 1, Range 80/320, 360 degrees.
Harpoon: 1 gp for 2 harpoons.
Rope Harpoon: 4 gp for 2 Harpoons, make opposed Acrobatics check, loser takes 2d6.
Stall Harpoon: 20 gp for 2 Harpoons, opponent makes a stall check.
Repeating HX-bow: 75 gp, 12 lbs, 1d10 Piercing, Magazine: 10 internal, Range 120/480.
Heavy Bolts: 1 gp for a magazine of 10 bolts.
Heavy Flame Bolts: 10 gp for a Magazine of 10 bolts, (ongoing 1d4 fire, DC 14 Dex).
Flamer: 175 gp, 8 lbs, Special Damage, Magazine: 10, Range 20/80.
Alchemist Fire Gel: 200 gp Tank with 20 uses, 10 lbs.
2d8 Fire (ongoing 1d6 fire, DC 14 Dex).
Acid Gel: 200 gp Tank with 10 uses, 20 lbs.
2d8 Acid (ongoing 1d6 acid, DC 14 Dex).
Lightning Gel: 200 gp Tank with 10 uses, 20 lbs.
4d6 Lightning Damage, Target makes a stall check.
Chill Gel: 200 gp Tank for 10 uses, 20 lbs.
2d8 Cold (Target gains a level of iced wings).
Potion X-bow: 95 gp, 14 lbs, Potion Damage, Magazine: 1 Potion internal, Range 60/240.
Wand Mount: 75 gp, 4 lbs, holds and channels a magic wand at player caster level (if you’re not a caster, use only proficiency bonus).