Age of Orion
Automail Modern
Modern
Modern Automail is lighter and sleeker than the Reforged models, most of them can pass as real skin at a quick glance. An active Perception check DC 10 is required to notice, else a passive Perception of 17 will automatically detect unhidden modern Automail. You will need an Automail Port to attach any other Automail to yourself.
Examples:
A much sleeker design allowing for a more “normal” look.
Modern Automail List
Automail Arm
Cost: 925 gold pieces
Weight: 16 lbs
Introduction Date: 867 CE
Effect: Normal arm replacement. Gain +1 Str or +1 Dex (choose at purchase)
Automail Leg
Cost: 925 gold pieces
Weight: 18 lbs
Introduction Date: 867 CE
Effect: Normal leg replacement. Gain +5 to Speed or increase jump distance 10 feet horizontally and 5 feet vertically (choose at purchase)
Automail Aquatic Leg “Frog Legs”
Cost: 1050 gold pieces
Weight: 16 lbs
Introduction Date: 889 CE
Effect: Normal leg replacement with webbed feet and water tight construction. Allows the user to ignore the Automail penalty for water related to movement, Acrobatics and Athletics checks (All Automail limbs, must be Aquatic to overcome the normal disadvantage). Gain a swim speed equal to your own or gain a +5 to swim speed (this stacks).
Automail Aquatic Arm “Fin Arms”
Cost: 1050 gold pieces
Weight: 14 lbs
Introduction Date: 889 CE
Effect: Normal arm replacement with webbed fingers and water tight construction. Allows the user to ignore the Automail penalty for water related to movement, Acrobatics and Athletics checks (All Automail limbs, must be Aquatic to overcome the normal disadvantage). Gain a swim speed equal to your own or gain a +5 to swim speed (this stacks).
Automail Arm Blade
Cost: 1200 gold pieces
Weight: 21 lbs
Introduction Date: 872 CE
Effect: Normal Arm with embedded, extendable hidden blade. You are treated as having proficiency in the blade. Light, Finesse Weapon. 1d8+Str/Dex modifier damage. In addition, gain +1 Str or +1 Dex (choose at purchase).
Automail Razorclaw Arm
Cost: 1050 gold pieces
Weight: 16 lbs
Introduction Date: 873 CE
Effect: Normal Arm with sharpened retractable claws. You are treated as having proficiency in the claws. Light, Finesse Weapon. 1d4+Str/Dex modifier damage. In addition, gain +1 Str or +1 Dex (choose at purchase).
Automail Razorclaw Leg
Cost: 1050 gold pieces
Weight: 18 lbs
Introduction Date: 873 CE
Effect: A Semi-Normal leg replacement which has sharpened retractable claws. Gain a 1d6 slashing leg claw attack. Gain +5 to Speed or increase jump distance 10 feet horizontally and 5 feet vertically (choose at purchase)
Shieldmail Arm
Cost: 1250 gold pieces
Weight: 34 lbs
Introduction Date: 874 CE
Effect: Normal arm with a heavily reinforced frame and an extendable shield. Grants a +2 to AC if this arm is not being used to wield a weapon. Whenever the Shieldmail Arm takes damage, reduce damage taken by one damage level.
Hazardmail Arm
Cost: 1100 gold pieces
Weight: 26 lbs
Introduction Date: 893 CE
Effect: Normal arm with a special plating that has Resistance: Acid, Fire, Cold, and Lightning, this Resistance does not apply to combat. Used for working with hazardous materials. Used
Craftmail Arm
Cost: 1000 gold pieces + double the cost of crafting tools
Weight: 20 lbs + weight of tools
Introduction Date: 926 CE
Effect: Normal arm with ten pounds of stored Artisan tools inside, Artisan tools must be bought at double the price, and can not total more than ten pounds. Wearer can change what tool is being used or back to a regular hand as a move action.
Replacement Eye
Cost: 800 gold pieces
Weight: 0.5 lbs
Introduction Date: 1005 CE
Effect: Grants normal vision
Hawks Eye
Cost: 1200 gold pieces
Weight: 0.5 lbs
Introduction Date: 1006 CE
Effect: Grants advantage to perception and investigation checks above water, during the day.
Owls Eye
Cost: 1400 gold pieces
Weight: 0.5 lbs
Introduction Date: 1006 CE
Effect: Grants advantage to perception and investigation checks above water, during the night. Grants Dark Vision.
Sharks Eye
Cost: 1200 gold pieces
Weight: 0.5 lbs
Introduction Date: 1006 CE
Effect: Grants advantage to perception and investigation checks underwater.
Tacticians Eye
Cost: 1600 gold pieces
Weight: 0.5 lbs
Introduction Date: 1007 CE
Effect: As an action, allows the augmented individual to analyze a target for weak points, making a Intelligence DC 8 + Half targets Challenge Rating/Character Level. Success imposes advantage on the target for the augmented and any one they are able to tell.
Medusa’s Eye, Magical Artifact (Requires Attunement)
Cost: 2200 gold pieces
Weight: 0.5 lbs
Introduction Date: 1005 CE
Effect: Gain a Gaze Attack, range 30 feet, target must be able to see the attacker, target makes a Constitution Save DC 8 + Proficiency + Intelligence bonus. Failing the saving throw by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the augmented until the start of its next turn, when it can avert its eyes again.
Artisan Level
+450 gold pieces
Weight: decreased by 4 lbs
Introduction Date: 960 CE
Effect: A masterfully crafted piece of Automail, it looks almost normal, as each has to be delicately crafted for it’s user they take both time and extra money. Artisan Automail requires an active Perception check DC 16 to notice, else a Passive Perception 21 will automatically detect unhidden Artisan Automail.
Combat Level
+350 Gold Pieces
Weight: increased by 4 lbs
Introduction Date: 1000 CE
Effect: A combat crafted piece of Automail, it’s mostly internal changes to better support the automail, each has been re-enforced and requires a critical hit to take Automail damage. This makes Combat Shieldmail nearly impossible damageable.
Automail Arm: The modern Automail Arm is passable as a flesh colored and shaped arm. Each comes with enhanced motor skills or strength.
Automail Leg: The modern Automail Leg is passable as a flesh colored and shaped leg. Each comes with either a speed enhancement or a jump module.
Automail Aquatic Leg “Frog Legs”: The modern Automail Leg is passable as a flesh colored and shaped leg, however the feet are webbed and the design is stream lined for aquatic use.
Automail Aquatic Arm “Fin Arms”: The modern Automail Arm is passable as a flesh colored and shaped arm, however the fingers are webbed and the design is stream lined for aquatic use.
Automail Arm Blade: A standard Automail Arm with a blade in the arm that qualifies as a long sword. The blade is easy to control
Automail Razorclaw Arm: A standard Automail Arm with sharpened retractable claws built into the arm, originally designed for Razorclaw Shifters who have lost an arm.
Automail Razorclaw Leg: A standard Automail Leg with sharpened retractable claws built into the leg, originally designed for Razorclaw Shifters who have lost a leg.
Shieldmail Arm: The Shieldmail looks like a normal Modern Automail Arm but is considerably heavier as it has been reinforced for heavy combat usage. The Arm’s shield can be activated, it extends out of the forearm and acts as a shield (providing +2 AC).
Gunmail Arm: The Automail Arm Cannon (known simply as Gunmail) supports any Firearm that is not Two Handed.
Craftmail Arm: The modern Automail Arm is passable as a flesh colored and shaped arm, when you switch to an artisan tool, the arm is instantly noticed as Automail.