BF General Gear

Bright Future: General Gear

Clothing

Squalid Clothing: $60
Poor Clothing: $140
Modest Clothing: $325
Comfortable Clothing: $730
Wealthy Clothing: $2,075
Aristocratic Clothing: $5,200

Specialty Clothing:
Formal Wear Clothing: $6,500

Professional Equipment

Camera (35mm)

Cost: $11,900
Weight: 3 lbs
License: None
Tool Proficiency: Camera
Designed for professional photographers, This camera takes excellent photographs that have to be developed. Taking a photo requires an Intelligence check.

Bolt Cutters

Cost: $310
Weight: 5 lbs
License: None
Effect: Grants advantage on strength checks for breaking chains or cutting locks.

Crowbar

Cost: $305
Weight: 5 lbs
License: None
Effect: Grants advantage on strength checks for opening objects where leverage can be applied.

Disguise Kit

Cost: $2,850
Weight: 15 lbs
License: None
Effect: If the user is proficient in Deception, they gain advantage on Deception checks to disguise themselves.

Electrical Toolkit

Cost: $6,240
Weight: 20 lbs
License: None
Proficiency: Required
Effect: Gain proficiency when making Intelligence checks when crafting, fixing, or salvaging Electronics.

Evidence Kit

Cost: $760
Weight: 4 lbs
License: None
Proficiency: Required
Effect: Gain proficiency when making Intelligence (Investigation) checks. Comes with gloves, tweezers, finger print powder and small plastic bags. Allows for the collection of fingerprints, and safe collection of evidence.

First Aid kit

Cost: $98
Weight: 1 lb.
License: None
Proficiency: Not-Required
Effect: Contains basic medical supplies, contains one use that will stabilize a dying creature without needing to make a medical check.
Details: A small pouch of gauze, antiseptic, and pain killers.

Medical Kit

Cost: $5,240
Weight: 10 lbs
License: None
Proficiency: Required
Effect: Using a Wisdom (Medical) check DC 12 you can restore 1d8 + Wisdom health to a target once per long rest. Automatically stabilize the dying.

Surgical Kit

Cost: $7,800
Weight: 6 lbs
License: None
Proficiency: Required
Effect: Perform Surgery, Wisdom (Medical) check DC 16, you spend half an hour to restore 1d6 character level worth of health. Surgery can only be used successfully on a character once per long rest. So a 4th level character receives 4d6 health back.

Mechanical Toolkit

Cost: $4,500
Weight: 20 lbs
License: None
Proficiency: Required
Effect: Gain proficiency when making Intelligence checks when crafting, fixing, or salvaging Mechanical devices.

Lockpick Set

Cost: $2,400
License: Licensed (+ $1,000)
Proficiency: Required
Effect: Gain proficiency when making Dexterity checks to open mechanical locks.

Instrument, Wind

Cost: $5,720
License: None
Proficiency: Required
Effect: Gain proficiency when making Performance checks.

Instrument, Stringed

Cost: $9,940
License: None
Proficiency: Required
Effect: Gain proficiency when making Performance checks.

Instrument, Percussion

Cost: $11,250
License: None
Proficiency: Required
Effect: Gain proficiency when making Performance checks.

Bags and Boxes

Aluminum Travel Case (10 lb. Capacity)

Cost: $870
Details: Holds 10 lb. of weight secured behind a Basic Magi-Tech lock. The inside is filled with foam inserts to keep items from moving around.

Briefcase

Cost: $320
Details: Standard business case, covered in leather, with a cheap physical lock (Dexterity DC 16).

Day pack

Cost: $245
Details: A small backpack, holds 8 lb. of gear and fits comfortably over one or both shoulders.

Range Pack

Cost: $415
Details: A lightweight bag designed to hold firearms, the main compartment is capable of holding 12 lb. of gear, and has outer zippers for ammunition that can hold 6 lb of gear.

Survival Equipment

Binoculars

Cost: $640
Effect: When used, no Disadvantage for Perception checks with in 300 feet.

Compass

Cost: $60
Effect: Always know north.

Battery Pack

Cost: $80
Effect: Powers a device for 4 hours.

Flashlight

Cost: $220
Weight: 2 lbs
Power: Battery Pack
Effect: Uses a single battery pack to provides a 30 ft cone of bright light, and a 60 ft cone of dim light.

Fire Extinguisher

Cost: $800
Weight: 8 lbs
Effect: One time use disposable fire extinguisher, effectively puts out 10 squares of fire before it’s empty.

Gas Mask

Cost: $3,400
Weight: 5 lbs
License: Restricted (+ $2,000)
Effect: Grants Immunity to Airborne Poisons, Toxins, and Diseases.

Portable Stove

Cost: $1,200
Power: Power Pack
Weight: 8 lbs
Effect: Uses a Power Pack to heat the cooking element, enabling the user to cook a decent meal in the middle of the woods.

Rope (150 ft.)

Cost: $80
Weight: 1 lb
Effect: 150 ft of coiled hemp rope.

Sleeping bag

Cost: $440
Weight: 3 lbs
Effect: A warm sleeping bag, grants the sleeper advantage on constitution saves while sleeping in cold environments, and remains pleasant to sleep in, in warm climate.

Tent (2 Person)

Cost: $600
Weight: 4 lb.
Effect: Easily transported and set up tent that fits two. Keeps sleepers out of the elements.

Tent (4 Person)

Cost: $1,500
Weight: 7 lb.
Effect: Easily transported and set up tent that fits four. Keeps sleepers out of the elements.

Trail Rations

Cost: $210
Weight: 1 lb
A days worth of rations that won’t go bad.

General Items

Ink Pen

Cost: $22
Simple ink pen for writing.

Journal.

Cost: $55
Book with blank pages for writing in.

Cigarette Lighter

Cost: $250
Produces a weak flame, useful for starting fires or providing 5ft of dim light.

Social Gear

Perfume (Vial) [Modest/Comfortable/Wealthy]

Cost: $700/$2,200/$5,880
Effect: Gain a bonus to Persuasion for the next hour based on quality, + 1/2/3.
Holds 12 applications of perfume, a variety of scents to fit an individuals personal preference. Considered a requirement when attending high society events.

Toiletries Kit

Cost: $6,280
Weight: 6 lbs
Effect: With half an hour of effort and a source of water, you can clean yourself up and .
A rolled kit of items to enhance basic hygiene, contains a comb, brush, toothbrush, small mirror, and consumables like soap, shampoo, and perfume.

Weapon Accessories

Hip Holster

Cost: $380
Weight: 0.5 lbs
Effect: Firearm is easy to access, allows for weapon to be drawn with an item interaction.

Concealed Carry Holster

Cost: $600
Weight: 0.5 lbs
Effect: Gain advantage on Slight of Hand checks to hide Pistols.

Laser Pointer

Cost: $2,700
Weight: 0.5 lbs
Effect: Use a bonus action to aim and gain advantage for the next attack the attached weapon makes.

Illuminator

Cost: $470
Weight: 0.5 lbs
Effect: A flashlight ready to be mounted to a firearm. Provides a 40 ft cone of light, and a 80 ft cone of dim light.

Scope

Cost: $8,950
Weight: 0.5 lbs
Effect: Doubles a firearms effective range.

Suppressor (Pistol)

Cost: $2,430
Weight: 1 lb
Effect: Decreases the sound of a fired weapon. Requires a Perception DC 10 to hear the weapon fired.

Suppressor (Rifle)

Cost: $3,000
Weight: 1 lb
Effect: Decreases the sound of a fired weapon. Requires a Perception DC 10 to hear the weapon fired.

Magic Gear

Spell Book

Cost: $3,240
Weight: 1 lb
Spell book for wizards.

Arcane Spell Focus (Wand)

Cost: $1,960
Weight: 1 lb
Wands come in many different makes of wood, they’re one of the few surviving Arcane Spell Focus still produced.

Holy Symbol (Amulet or Emblem)

Cost: $2,120
*Weight
: 1 lb
Religious symbols which can be wielded as divine focuses. A lot of them have been worked into clothing and other tools, making them less apparent in daily life.

BF General Gear

Age of Orion The_Vaporite The_Vaporite