Equipment Accessories

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Weapon Accessories

Melee Weapon Accessories

Secure Holster

Cost: 10 gp
Effect: Easy access to a weapon, Slight of hand to steal holstered weapon is at disadvantage.
Details: Holster designed for a specific weapon, enhanced with latching straps to ensure the weapon can be drawn quickly, but makes it difficult to steal without the owner knowing.

Ranged Weapon Accessories

Pistol Holster

Limited Usage: Pistols, Revolves, Sawed off Shotguns.
Cost: 8 gp
Effect: Easy access to a small firearm, Slight of hand to steal holstered firearm is at disadvantage.
Details: Leather holster designed for easy weapon access, as well as keeping the weapon secured to your person.

Rifle Strap

Limited Usage: Shotguns & Rifles.
Cost: 2 gp
Effect: Easy access to weapon, Slight of hand to steal slung weapon is at disadvantage.
Details: Allows the weapon to hang on a shoulder or across the back, provides quick access and security.

Rifle Harness

Limited Usage: Shotguns & Rifles.
Cost: 5 gp
Effect: Weapon stays on your person when dropped.
Detail: A weapon harness that allows the rifle to hang in front of the wearer, for easy access and maneuverability.

Sights

Iron Sights

Limited Usage: Firearms & Crossbows.
Cost: 5 gp
Effect: Spend a bonus action before attacking to aim, granting a + 1 to hit on the next shot taken this turn.
Details: Along the top of the weapon, a set of two notches near the back of the firearm, and a single notch usually placed on the barrel, are properly sighted in to increase weapon accuracy.

Marksman’s Adjustable Sight

Limited Usage: Firearms & Crossbows.
Cost: 150 gp
Effect: Spend a bonus action after attacking to re-adjust the sight, granting a + 2 to hit on the next shot taken this turn.
Details: An adjustable dove tailed sight that allows for modifications on the fly, to adjust to a variety of ranges and wind conditions.

Scope

Limited Usage: Firearms & Crossbows.
Cost: 1,250 gp
Requirement: You need to sight in the scope, spend 10 minutes, 8 rounds of ammunition for the firearm, and make a Perception Check DC 12, any time the scope is attached to a firearm.
Effect: After being sighted in, and you may spend a bonus action before attacking to aim, to double the weapons effective range and grant advantage on the next shot taken this turn.
Details: A small tube with properly curved glass, increases a weapons accuracy when properly sighted in.

Equipment Accessories

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