Age of Orion
HB Race Rahshaki
Commonly referred to as Catfolk.
Catfolk are humanoid in shape with short muzzles, sharp ears closer to the top of their heads, and a variety of possible tails ranging from short bobbed tails to long tails. Fur pattern and colors cover a large variety of possibilities, from single colors, to stripes and even almost painted looking patterns. Colors including: white, black, grays, yellows, oranges, tans, browns, and silvers.
Catfolk are omnivores with exception of the Nomadic ‘Saber Tooth’ variant which are Carnivores. They gain no sustenance from plant matter, and if they ingest any plants, their body will force it out with in the hour via vomiting. Most Saber Tooth Rahshaki eat raw meat, their bodies are still use to uncooked meat and can process them properly.
Ability Score Increase: Dexterity: +1
Cat’s Eyes: Dark Vision (60 ft), You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
All Fours: When you Dash or Charge, increase your speed for that action by 15 feet.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Sylvan
Regional Fur: Select one of the following fur types:
Arctic Fur (long): Gain advantage on constitution saves against environmental cold, Deep Snow and similar materials are not considered difficult terrain.
Water-Resistant Fur (silky): Gain a swim speed of 20 ft.
Desert Fur (short): Gain advantage on constitution saves against environmental heat, Loose Sand and similar materials are not considered difficult terrain.
Rahshaki has a diverse set of sub races that are more variable than other species. Their subspecies are a mixture of cultural and genetic, and contains pieces of both culture and physical make up. The Saber Tooth Rahshaki were the first born, eventually giving birth to the Tribal Gypsy Rahshaki, and in turn they birthed the Settled or ‘Civil’ Rahshaki. The Saber Tooth are by far the most estranged from their other Rahshaki kin, they do not usually speak Common and are carnivores. The Saber Tooth also have a single set of large teeth similar to a saber-tooth tiger, while all other Rahshaki kin only have smaller teeth. Physically the differences between Gypsy and Civil Rahshaki are minimal, minor physical changes and different fur colors and patterns.
Nomadic ‘Saber Tooth’
Ability Score Increase: Strength +2
Strong Nose: You gain advantage when track by Scent, tracking doesn’t slow you down.
Sharp Claw: Claws: 1d6 slashing, Light, Finesse, Once you hit third level you can make a claw attack as a bonus action. At 11th level, damage becomes 2d6.
Saber Teeth: Bite: 1d8 piercing, Light, Once you hit third level you gain: On a successful bite you may make a grapple attempt as a reaction. At 11th level, damage becomes 2d8.
Carnivore: Saber Tooth Rahshaki can’t digest plant matter, but can eat raw meats.
Without Common: Nomadic Rahshaki do not start with common as a racial feature.
Description: Nomadic Rahshaki tend to be found in harsh environments where they embrace their animalistic ancestry, usually so far away from the reach of society that they don’t know common. The nomad is usually solitary, rarely seen in large groups. They focus on hunting and their own survival, tending only to gather when looking for a mate. In general they look more wild than the others, wearing hides and furs, their actual fur tends to be untamed, and their claws are much sharper and larger than the other Rahshaki. They get the name Saber Tooth for their large Canines that extend out of their mouth to the bottom of their jawline, they are deadly weapons still used for hunting. Almost all Nomadic Rahshaki are of the Outlander or Hermit background.
Ability Score Increase: Charisma +2
Social Animals: Gain Proficiency in Persuasion and Performance
Properly Socialized: You can speak, read, and write Common.
Tail Language: Gypsy Rahshaki have created a simple language based on tail interaction for when they can’t speak. It’s been used to communicate in private from places like prison to the busy market places. The Rahshaki Tail Language is a basic form of physical sign language.
Sharp Claws: Claws: 1d6 slashing, Finesse, Light, Once you hit third level you can make a claw attack as a bonus action. At 11th level, damage becomes 2d6.
Description: Tribal Rahshaki exist in mountainous, forested, arctic, and desert areas, they tend to survive in more hostile locations near the edge of society. In these positions Rahshaki interact with local towns and cities as merchants, bards, or sorceresses. Tribal Rahshaki value their family over the tribe, and their tribe over any external friendships in general. Often seen in towns at taverns, or seen while traveling as tribes of ten to thirty. Tribal Rahshaki have sharp teeth that aren’t effective as weapons, tend to have piercings on their ears to denote their tribal affiliation, and most wear open light colorful flowing silks.
Ability Score Increase: Intelligence +2
Hungry Curiosity: Gain Proficiency in two skills of your choice
Educated: You can speak, read, and write Common and one other language of your choice.
Tail Language: Since the Settled Rahshaki descended from the Gypsy Sub Species, most have kept the tradition of their tail language going. The Rahshaki Tail Language is a basic form of physical sign language.
Retractable Claws: Claws: 1d4 slashing, Finesse, Light, Once you hit third level you can make a claw attack as a bonus action. At 11th level, damage becomes 2d4.
Description: Settled Rahshaki have joined society where their natural curiosity shines through. Settled Rahshaki are almost always referred to as Catfolk, as some people see Rahshaki as a more uncivilized term. These Catfolk have dove into the collected knowledge of other races to learn as much as they can, satisfying their natural curiosity. Compared to their Nomadic and Tribal siblings, the settled Catfolk tend to wear tailored silks, have well maintained fur, short claws, and while their teeth are sharp they’re ineffective as weapons.