HomeBrew Down Time

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Reminder: You’ll need to be paying lifestyle costs for your days off, unless you’re simply being self-sufficient or practicing a profession.
Trenton’s two cozy taverns have twelve poor and four modest rooms each; while The Mango Club boasts twenty four comfortable, eight wealthy, and two aristocratic rooms.

Usually it takes hundreds of days to achieve anything by Rules as Written, and in the past I haven’t given much time off between adventures. So I’m reworking some of the requirements and attempting a re-balance on what you can even achieve.

  • Self-Sufficient: You can live a poor lifestyle simply living off the land. If you’re proficient in survival you can manage a comfortable lifestyle.
  • Practice a Profession: you can live a modest lifestyle by practicing a trade in the town that you’re proficient in. If it’s performance your proficient in you can manage a Wealthy lifestyle.
  • Crafting (1 day is 10 + 5 * [Intelligence Mod + Proficiency bonus if you’re using tools your proficient in] gold worth of effort)
  • Spend time taming an animal. (60 days to tame an animal, 40 days to teach it a trick. Half the needed days if your proficient in animal handling)
  • Spend time strengthening a bond. After five days, make a Charisma DC 10. Success: the bond gains 1 strength. Critical Failure: Bond loses 1 strength.
    Training: Training costs a single gold piece a day for supplies and other learning material.
  • Spend time training a weapon, vehicle, or tool (30 days to gain proficiency)
  • Spend time training a skill (50 days to gain skill proficiency)
  • Spend time training with Armor or Shields (100 days to gain armor or shield proficiency, require previous armor level first)
  • Spend time training a feat (200 days to gain a feat)
  • Spend time retraining a feat (20 days to change one feat to another)

Intense Training

Sometimes you need to throw caution and personal safety to the wind in order to train yourself in time to meet a challenge. Intense training allows you to effectively have two days of downtime for every single day of down time, if your body can keep up with it. Resting on days of intense training does not restore health, hit dice, or spells. In the middle of every day of intense training you gain a level of exhaustion, if you can eat and sleep properly this goes away every day. However you can only endure intense training for your constitution modifier worth of days before gaining an addition level of exhaustion. Characters that don’t need to sleep and those who only need to meditate for 4 hours can last an additional day before gaining this additional level of exhaustion.

Days until additional Exhaustion: 1 (base) + Constitution Mod + 1 (if race doesn’t sleep or meditates)
Additional Exhaustion in 0 days: Your character lacks the fortitude to go through intense training.
Bonds Enhancing Intensive Training: As long as the bond can keep up with you, they can help train you, however it decreases the bond strength by three, due to the intensity and physical strain they’re putting themselves under.

Example:
A human wizard with a constitution score of 10, will be able to go through intense training for a single day, gaining an additional point of exhaustion at the end of the first day.
An elven wizard with a constitution score of 10, will be able to go through intense training for two days, gaining an additional point of exhaustion at the end of the second day.
A level 20 Wood Elf barbarian with a constitution score of 24, will be able to go through intense training for nine days, gaining an additional point of exhaustion at the end of the ninth day.

As Intense Training is effectively gives you an extra downtime day, you can spend half the day working towards one goal, and the other half of the day spent training in another area. Intense training is restricted just to training, it can not be used for crafting, taming, self-sufficiency, practicing a profession, or strengthening bonds.

During Intense training you have no time to shop, and barely enough time to eat and rest. You need to double the cost of living for those days as you’re relying heavily on the convenience of gold and extra food to stay fed, in order to get the extra time you need to effectively double your training.

Intelligence Bonus

Your intelligence mod will effect the rate at which new skills are acquired and item proficiency is gained. This does interact with intense training. Since intense training effectively turns one downtime day into two downtime days, you can learn extremely fast at the risk of burning yourself out. Also once a person gains a level of exhaustion they usually stop training to recover, this will break the days of continual training.
Intelligence Modifier:
(- 1): The first day of continuous downtime spent training doesn’t count towards total training, spending a single day training provides no progress.
(+ 0): Every day of downtime training is exactly one day of training.
(+ 1): Every 4 downtime days of straight training results in an extra day worth of training.
(+ 2): Every 3 downtime days of straight training results in an extra day worth of training.
(+ 3): Every 2 downtime days of straight training results in an extra day worth of training.
(+ 4): Every downtime day of training results in an extra day worth of training.

Example:
Spending 9 downtime days straight training results in the following days worth of training.
Intelligence Modifier:
(- 1) 8 days of training.
(+ 0) 9 days of training.
(+ 1) 11 days of training.
(+ 2) 12 days of training.
(+ 3) 13 days of training.
(+ 4) 18 days of training.

HomeBrew Down Time

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